
Sorry but I still don't understand what this is. There doesn't even seem to be plans to put that in there, going off of the last two sections in the release page There is no button that says "Click here to test your CPU's performance for Dolphin Emulation", and instead you have to rely on the special build to do that. However, I am saddened that there is no official benchmark built into the Emulator. Now if they can continue the greatness to, then that would be damn great. Honestly, I'm really impressed with the Dolphin team, they continue to be gold standard in not only Emulation, but OSS as well. But in most situations, the desync checker will detect if you've desynced before you even notice! This usually will show up very early on if something is setup wrong.Ī couple of highlights and pretty pictures:ĭolphin now has an optional statistics reporting tool that you can opt into that can help the developers figure out bugs. If users are using cheat-codes or any kind of modification to the game, this could be set off erroneously. They are only set during the netplay session, and will not permanently change any settings beyond that.ĭesync Detection: If something is wrong and you do manage to desync, Netplay will now warn you that it has detected a possible desync. Settings Sync: Dolphin now syncs many settings that could commonly cause desyncs if they were different. Dolphin's STUN server allows many users who either lack the ability to configure their router or the knowledge to forward ports to still host and play netplay sessions! While gaining 100% compatibility across all routers and networks is impossible, this should still work with most setups. STUN Server: We realized that many users couldn't forward ports in order to play netplay, so, we now have an alternative. Enterprising users on smashladder have taken to playing Project M competitively on netplay, simply because it's lower latency than Nintendo WFC! By disabling the NAND, users can at least use Wii Netplay with Wii games when they don't need to save or use Wiimotes.


While it has lower compatability than single-core on netplay, it brings most of the speed of dualcore mode in a deterministic way.īlank NAND Netplay: Without Wiimotes and saves on Wii netplay, it's left as a mostly useless feature.

Thanks to a very active community at smashladder for assisting in high volume testing, we've managed to pack in a ton of new features for netplay in Dolphin 5.0!ĭualcore Netplay: A new form of Dualcore called "fake-completion" was added. Users would have to port-forward, sync all settings manually, and even if they did all that, there would be no warning if they did desync.

Back in Dolphin 4.0, netplay was quite a thing to setup. Thanks to an active netplay community, we try our best to keep things up to date and working.
